STEVE VATKOV
GAME DESIGNER
My Story
Hello! I am a passionate and dedicated Game Designer with a diverse background in the gaming industry, most recently contributing to the success of Blackbird Interactive Inc.
My journey began as a New Media student at Ryerson University, where I truly fell in love with the idea of games as art. I wanted to explore the connection players could have with video games as an interactive experience, and I sought to explore that across each and every art piece created through my 4 years there. Indie Games matured during my time as a student, and I realized the beauty in the psychology a piece of art as interactive as games could craft such amazing experiences for players.
I later ventured into game and level design at Stitch Media (Rival Books of Aster) and later Qublix Games, where I crafted hundreds of levels for free-to-play mobile puzzle games. This role allowed me to analyze user feedback and data metrics, refining my ability to balance levels and design based on key performance indicators.
As a Unity Developer/Designer at Frolic Labs, I took on the responsibility of ideating, iterating, and finalizing level design for the Dune Sea. Through extensive play-testing and collaboration with programmers and designers, I ensured the creation of a unique and satisfying meditative gameplay experience.
At Blackbird Interactive, I applied and skyrocketed my developing design skills, crafting innovative gameplay systems for acclaimed titles such as Hardspace: Shipbreaker and Homeworld 3. I specialize in designing and iterating on core gameplay and multiplayer systems, achieving balance through data-driven insights for a fair and satisfying player experience.
Taking end-to-end ownership, I have improved console design feature sets across 3Cs (Camera, Character, Controls), collaborating seamlessly with internal and external stakeholders. At Blackbird, I could finally use my knowledge of player psychology in a way that enhanced player interaction with games, cemented my pursuit for the nuance in which control can dictate a player's immersion.
Through this journey, my goal became ever clear: to skillfully create experiences that have left a lasting impact on me, contributing to the person I have become today.
EDUCATION
BA in New Media - Ryerson University
2011 - 2015

SKILLS
Game Design
Level Design
Puzzle Design
3Cs Design
Core Design
Systems Design
Gamification
Scripting
VFX
Game Asset Creation
Shaders
Multimedia Design
Editing
Research
QA Testing
Usability Design and Testing
Research and Data Analysis
Engagement and Motivation
Production
Scrum Development
Languages
Fluent in English and Bulgarian
Tools / Software
Game Development Engines
Unreal Engine 5
Unreal Engine 4
Unity 3D
Software
Adobe Creative Suite
Blender
3DS Max
Maya
Coding / Scripting Languages
Blueprint
C++
C#
JSON
Javascript
Processing
Source Control
Perforce
Production
Jira
Trello
Pivotal
Miro
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS